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Players alternately draw from the discard pile or the stockpile after each player is dealt 13 cards at the start of the game. The goal is to accumulate points based on the value of melded cards while creating legitimate sets and runs. Rummy 500 stands out for its scoring system, which allows players to score points for both laying off cards onto other players' already-made melds & for melding cards. Due to the fact that players have to balance their own objectives with the opportunities that others' melds present, this simultaneously promotes cooperation and competition. Also, players have the option to go out when they have run out of unmelded cards, which ends the round and enables scoring to be determined using the melds made during that turn.