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The primary goal of the game is to use the cards that are dealt to you to create legitimate sets and sequences. Beginning with a predetermined number of cards—13 in most forrammy goldmats—each player alternates between drawing from the discard pile and the deck. As players attempt to predict the moves of their opponents, they must choose which cards to keep & discard, introducing a strategic element. Players must try to merge their cards into legitimate combinations before their rivals do as they advance through the game.

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Jokers are wild cards in Indian Rummy that can be used in a variety of ways to finish sets or sequences. Their adaptability makes them effective instruments for players who want to rapidly improve their hands. But effective joker use necessitates planning and strategic thinking. Jokers are frequently used to finish unfinished sets or sequences that would be challenging to meld with the cards you currently hold. For example, if you have a joker and two 4s of different suits, you can use the joker to replace any other 4 that you need to finish your set. Similarly, a joker can be used to fill in the gaps in a sequence, such as 8-9-10 of hearts, if you don't have the 7 or 11 to finish it.