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To maximize these power-ups' potential advantages, it is essential to know when & how to use them. Certain power-ups, for instance, might let playdownloading play storeers draw extra cards or change the discard pile in ways that interfere with their opponents' plans. Understanding when to use these advantages can lead to chances to disrupt an opponent's plans or form melds more quickly. Players should also be mindful of how opponents may abuse power-ups.

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A predetermined number of cards are dealt to each player, with the remaining cards making up the draw pile. Players take turns drawing from the draw pile or the discard pile to start the game, after which they discard one card. Players can make melds in two main ways, according to the basic rules of Rummy List 51: sets and runs. While a run is made up of three or more consecutive cards of the same suit, a set is made up of three or four cards of the same rank but different suits.