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In Rummy, knowing when to drop a hand—basically, giving up a round without going out—can be just as crucial as aggressive play. It might be better to drop your hand early rather than risk accruing points from types of expansion slots in motherboardunmelded cards if another player goes out if you find yourself holding onto high-value cards with no obvious way to form melds. The current state of play and the patterns of your opponents should also be taken into account when deciding whether to drop. Dropping your hand early on might be wise if you observe that a player is frequently on the verge of going out or has been drawing winning cards from the draw pile.

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Players should record which cards are picked up & discarded during the game in order to become proficient at discarding. This awareness makes it possible to discard strategically, increasing your chances of forming melds while lowering the chance of helping opponents. If you are certain that a high-point card does not advance your current strategy, you should also think about throwing it away.